Hiss Hiss, You Hecking Hecker

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277k ratings

See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna
perks-of-being-chinese
targent

what is it about being on a plane that makes people go buckwild for ginger ale literally everyone be ordering it

franklyfranchia

ginger ale is supposed 2 help settle ur stomach if ur nauseous so ppl get it on planes if they get planesick

transhumanisticpanspermia

ginger grow in the ground so it keeps you connected to god’s earth while you’re thousands of feet up in the Heathen Tube

kissingagrumpygiant
gaylileofigaro

This is worse. Looking at these you can tell they have no significant monetary value. They were confiscated as a fear tactic. Nothing more.

jewish-privilege

#the n*zis wpuld melt wedding rings and valuables and turn them into other things

Yeah, you know all those gold teeth and caps the Nazis melted, I guess that wasn’t that bad because they had monetary value. Even though Hitler used that gold for filings in his own teeth. Or the hair. Or the glasses. Or the human beings. 

Doesn’t matter they were taken from people who were about to be gassed to death or had been killed by Einsatzgruppen and thrown in mass graves. It wasn’t that bad because they had no significant monetary value and they were just confiscated as a fear tactic. (Fear tactic against whom???) Nothing more.

tikkunolamorgtfo

No, but see, if the belongings that are confiscated from you when the government rounds you up and puts you in a camp are valuable, that’s only worth two oppression points. If they confiscate belongings with no monetary value, then it’s worth five oppression points, and you have a major leg up in the competition. It’s too bad, because given that all Jews murdered in the Holocaust were wealthy bankers with lots of assets, unlike other refugees from other atrocities, they’ll probably never win the Oppression Olympics : (

/sarc

navadraw
mmephala

My hole, my fish! This is my fish in the hole! What are you doing? The audacity!..
[fox runs off, then returns]
The audacity!! Why are you like this! You can’t be this fuckin shameless! Dude!!
[fox jumps slightly, but doesn’t run off]
Have some decency! Where are you– Who asked– Damn. 
[fox tries to steal the fish again]
The audacity!!! How dare you? Don’t eat. Don’t eat! Don’t eat!! Off! This is my capelin! My fish, I’m telling you! My fish, my hole!
[fox starts digging, the man watches quietly, then laughs]
You’re quite a character. Aight, take, take it.
[fox finally takes the fish]
Good boy. This is for your digging trick. Good job.

Source: youtu.be
kissingagrumpygiant
kramergate

i randomly wandered into an art gallery with live music and a full cheese spread and im going ape

creepsandcrawlers

if u eat it the fey own u tho

kramergate

that’s the fey’s problem

laflenkenway

If you are saying that, you’ve clearly got more bravado than sense.

kramergate

i don’t have either actually i just have an empty stomach and the ability to make my presence everyone’s problem

donteatglitter

“That’s the fey’s problem” is on the same level of response as “bold of you to assume I have blood” and I love it thank you

rpg-settings

D&D Classes, Simplified

eponymous-rose

Playing 5th edition for the first time and feeling overwhelmed? Here’s a quick glimpse into the classes.

Barbarian

  • Fundamentally: It’s like when you step on a Lego in the middle of the night and for a moment your capacity for rational thought is eclipsed by the fact that the entire world must tremble before the unfathomable depths of your wrath. Only with fewer Legos and more swords and stuff.
  • Mechanically: You can go into a rage in battle that diminishes the damage you take and increases the damage you deal. A lot of your fighting is based on high-risk, high-reward strategies, intimidation, and instinct rather than careful calculation.

Bard

  • Fundamentally: The words you speak change the shape of the minds around you. You’ve taken motivational speaking to a whole new level. You can also insult someone so hard they die from it.
  • Mechanically: Your day-to-day repertoire of spells stays the same (once you’ve learned a spell, it tends to stick in your head) and also pulls from a lot of different specializations. You can also inspire your allies, mess with your enemies’ morale, and, yes, insult someone so hard they die from it.

Cleric

  • Fundamentally: You’re pretty tight with some sort of higher power who’s granted you abilities commensurate with their sphere of influence. You might be a warm and fuzzy beacon of light and love, you might heal the sick, or you might make swarms of insects descend on your screaming foes. God stuff, you know?
  • Mechanically: You have access to a huge number of spells but don’t know them all off by heart, so every morning you spend some time in prayer and contemplation to make sure a few of them are ready at your fingertips when you need them most.

Druid

  • Fundamentally: You can turn into animals and control a lot of powerful magic that’s tied in with nature and the elements. You also may have read too many Animorphs books as a kid.
  • Mechanically: Much like clerics, you have a huge number of spells potentially at your disposal but have to concentrate each morning on picking out which ones you’ll pack with you. You can also, you know, turn into animals. That’s a thing.

Fighter

  • Fundamentally: You probably watch a lot of action movies and wince every time a character pulls off an amazing fight despite not having any experience or training. You’ve worked very hard to learn strategy, tactics, and precision, and when the stars align, the whole battlefield is yours to control.
  • Mechanically: Depending on your specialty, you’ll have a variety of abilities to make combat go a little more smoothly for you and your friends: taunting enemies so they focus on the right people, shielding your squishier allies, or just doling out an absurd amount of hurt.

Monk

  • Fundamentally: You think people get a little weird about their swords; you’ve never needed more than just your fists and maybe a good stick. You’re highly trained and absurdly dexterous: if someone tries to pull a coin out from behind your ear, they’ll probably find themselves with a rabbit in their hand instead and no idea what happened.
  • Mechanically: You’re so quick that you can snatch arrows out of mid-air. You’re also very centered on precise, devastating strikes, and have a store of ki points that allow you to do special attacks/defenses.

Paladin

  • Fundamentally: While clerics are generally a little more buddy-buddy or reverential with their divine patrons, yours is something more of an… employer. You know how it is when you’re on the clock: sometimes you gotta do your best to be the good you want to see in the world, and sometimes you gotta swear to enact vengeance for ancient wrongs. It’s a living.
  • Mechanically: Your singularly goal-oriented abilities are a blend between magic and more traditional combat, and you can frequently use magic spells to imbue weaponry with divine power. You also have an impressive ability to suss out both strong good and strong evil.

Ranger

  • Fundamentally: You know the wilderness pretty darn well (and probably complain about weekend hikers a lot). Your idea of a good time is being dropped in the woods without a map and having to puzzle your way out, preferably while hunting a few monstrosities along the way…
  • Mechanically: Your experience and survival instincts will serve you especially well in particular regions (a favored terrain you select) and against particular enemies (a favored type you select). You pick up a bit of magic here and there, mainly to help yourself and your friends make it through the wilderness unscathed.

Rogue

  • Fundamentally: You’re a very sneaky person who figures the best battle is the one that you ensure is over before it even gets a chance to start… mostly because you know if you get cornered you’ll probably get squashed like a bug. It’s probably a good thing that you’re so stealthy you practically vanish into another dimension.
  • Mechanically: You get huge bonuses and incentives for attacking first or when an opponent is distracted. You’re also notoriously quick-fingered and can be assured that if something ever goes missing, every eye in the room is going to be looking at you. Whoops.

Sorcerer

  • Fundamentally: You’ve got some powerful magical abilities that just sort of… happen, and your control over them is a little shaky at best. But it’s fine, it’s all good, you’ve got it handled. That tree was always on fire, right?
  • Mechanically: You learn a limited selection of powerful spells that are always at your disposal, and also gain access to a pool of Sorcery Points that will let you further manipulate your magic as you get more and more comfortable with your spellcasting.

Warlock

  • Fundamentally: Some incredibly shifty and absurdly powerful ancient being decided you seemed kind of neat, so they were all, “Hey, how would you like to have some seriously freaky magic in exchange for making a sorta dodgy pact with me?” and you were all, “alksdjflgk???” because hey, otherworldly and unfathomable, and they were all, “Cool, have fun,” and now you can kill things with your brain. 
  • Mechanically: You have an extremely limited number of very powerful spells, but your spellcasting recharges very quickly, since the channel between you and the source of your magical abilities is pretty darn open. You also made a pact with something strange and a little bit unknowable. What could go wrong?

Wizard

  • Fundamentally: You’re the kind of person who got all A’s in school but also studied their ass off to do it. It’s like you read Harry Potter so many times that you managed to will magic into existence. You’re probably going to drag the party to every used bookstore on the planet.
  • Mechanically: You have a spellbook that contains every spell you know. Every day, you have to study up on a handful of these spells that you want to have immediately at your fingertips. You can add to the spellbook by finding more spells out in the world and copying them down using fancy-ass stationery.